Open Asset Import Library
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Open Asset Import Library (Assimp) is a cross-platform 3D model import library which aims to provide a common application programming interface (API) for different 3D asset file formats. Written in C++, it offers interfaces for both C and C++. Bindings to other languages (e.g., BlitzMax, C#, Python) are developed as part of the project or are available elsewhere.cite-ref-2[2] Given the importance and benefits of Assimp, a pure Java (/Kotlin) port is being developed here.
The imported data is provided in a straightforward, hierarchical data structure. Configurable post processing steps (i.e., normal and tangent generation, various optimizations) augment the feature set.cite-ref-3[3]
Assimp currently supports 57 different file formats for reading, including COLLADA (.dae), 3DS, DirectX X, Wavefront OBJ and Blender 3D (.blend).cite-ref-4[4] As of Version 3.0 Assimp also provides export functionality for some file formats.cite-ref-5[5]
Contents
• See also
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Projects using Assimp
See also
References
cite-note-wikidata-330543d6c286da40d23183bf8524caad6df68d62-v20-11. "Release 6.0.2". 8 June 2025. Retrieved 14 June 2025.
cite-note-22. ↑ "Docs". Archived from the original on 2018-03-10. Retrieved 2018-03-10.
cite-note-33. ↑ "Features".
cite-note-44. ↑ "Features".
cite-note-55. ↑ "Open Asset Import Library".
cite-note-88. ↑ "3D Model Import". NeosVR Wiki (Archived). 2018-04-21. Archived from the original on 2023-07-28. Retrieved 2025-07-18.
cite-note-99. ↑ "FrooxEngine - Resonite Wiki". wiki.resonite.com. Retrieved 2025-07-18.
cite-note-1010. ↑ "Version 4.0". Torque3D.
cite-note-godot-3-2-assimp-1111. ↑ citereflee2018Lee, K. S. Ernest (iFire) (2018-11-19). "Add Open Asset Importer to Godot". Godot. Retrieved 2023-08-21. Supports various formats from Open Asset Import Library (assimp). The focus is on FBX and MMD.
cite-note-godot-3-3-fbx-rewrite-1212. ↑ citerefmacpherson2020MacPherson, Gordon (2020-10-30). "FBX importer rewrite". Godot. Retrieved 2020-11-01. This is a complete rewrite of the importer. It will give more deterministic behavior. Over 1 year has gone into the development of this importer to remove the burden of the FBX SDK.
cite-note-godot-4-0-fbx2gltf-1313. ↑ citereflee2022Lee, K. S. Ernest (iFire) (2022-03-28). "Add fbx2gltf support for importing .fbx files". Godot. Retrieved 2023-08-21. Lets you drag or place .fbx files in the project folder and it will import the files. An editor setting sets the location of the fbx2gltf binary.
External links